drm/vc4: Move validation's current/max ip into the validation struct.
authorEric Anholt <eric@anholt.net>
Sat, 2 Jul 2016 16:57:07 +0000 (09:57 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 14 Jul 2016 15:09:27 +0000 (08:09 -0700)
commitd0566c2a2f2baacefe1eb75be8a001fdd6fe84a3
tree3fe0d7c9ceffb8bf2abd36171286a8b0e0f50995
parentaf713795c59fea36161a7debf97dbc10bf652cf7
drm/vc4: Move validation's current/max ip into the validation struct.

Reduces the argument count for some of the functions, and will be used
more with the upcoming looping support.

Signed-off-by: Eric Anholt <eric@anholt.net>
drivers/gpu/drm/vc4/vc4_validate_shaders.c