random: Fix crashes with sparse node ids
authorMichael Ellerman <mpe@ellerman.id.au>
Sat, 30 Jul 2016 14:23:08 +0000 (00:23 +1000)
committerLinus Torvalds <torvalds@linux-foundation.org>
Sun, 31 Jul 2016 04:00:06 +0000 (21:00 -0700)
commitdd0f0cf58af70dc9267409f113bea772d57f675c
treef0a655622dc3e030c2f12388f07bfafd20e2b049
parent7f155c702677d057d03b192ce652311de5434697
random: Fix crashes with sparse node ids

On a system with sparse node ids, eg. a powerpc system with 4 nodes
numbered like so:

  node   0: [mem 0x0000000000000000-0x00000007ffffffff]
  node   1: [mem 0x0000000800000000-0x0000000fffffffff]
  node  16: [mem 0x0000001000000000-0x00000017ffffffff]
  node  17: [mem 0x0000001800000000-0x0000001fffffffff]

The code in rand_initialize() will allocate 4 pointers for the pool
array, and initialise them correctly.

However when go to use the pool, in eg. extract_crng(), we use the
numa_node_id() to index into the array. For the higher numbered node ids
this leads to random memory corruption, depending on what was kmalloc'ed
adjacent to the pool array.

Fix it by using nr_node_ids to size the pool array.

Fixes: 1e7f583af67b ("random: make /dev/urandom scalable for silly userspace programs")
Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
drivers/char/random.c