#define P4D_SIZE (_AC(1, UL) << P4D_SHIFT)
#define P4D_MASK (~(P4D_SIZE - 1))
+#define MAX_POSSIBLE_PHYSMEM_BITS 52
+
#else /* CONFIG_X86_5LEVEL */
/*
* This is made more complicated by various memory models and PAE.
*/
-#ifndef MAX_PHYSMEM_BITS
-#ifdef CONFIG_HIGHMEM64G
-#define MAX_PHYSMEM_BITS 36
-#else /* !CONFIG_HIGHMEM64G */
+#ifndef MAX_POSSIBLE_PHYSMEM_BITS
+#ifdef MAX_PHYSMEM_BITS
+#define MAX_POSSIBLE_PHYSMEM_BITS MAX_PHYSMEM_BITS
+#else
/*
* If this definition of MAX_PHYSMEM_BITS is used, OBJ_INDEX_BITS will just
* be PAGE_SHIFT
*/
-#define MAX_PHYSMEM_BITS BITS_PER_LONG
+#define MAX_POSSIBLE_PHYSMEM_BITS BITS_PER_LONG
#endif
#endif
-#define _PFN_BITS (MAX_PHYSMEM_BITS - PAGE_SHIFT)
+
+#define _PFN_BITS (MAX_POSSIBLE_PHYSMEM_BITS - PAGE_SHIFT)
/*
* Memory for allocating for handle keeps object position by