For more clear usage in future
Signed-off-by: Nevenko Stupar <Nevenko.Stupar@amd.com>
Reviewed-by: Tony Cheng <Tony.Cheng@amd.com>
Acked-by: Leo Li <sunpeng.li@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
} gfx8;
struct {
+ enum swizzle_mode_values swizzle;
unsigned int num_pipes;
- unsigned int num_banks;
+ unsigned int max_compressed_frags;
unsigned int pipe_interleave;
+
+ unsigned int num_banks;
unsigned int num_shader_engines;
unsigned int num_rb_per_se;
- unsigned int max_compressed_frags;
bool shaderEnable;
- enum swizzle_mode_values swizzle;
bool meta_linear;
bool rb_aligned;
bool pipe_aligned;