drm/vc4: Allow some more signals to be packed with uniform resets.
authorEric Anholt <eric@anholt.net>
Tue, 30 Aug 2016 20:57:38 +0000 (13:57 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 30 Aug 2016 21:01:21 +0000 (14:01 -0700)
The intent was to make sure people don't sneak in a small immediate or
something to change the interpretation of the uniform update args, but
these signals are just fine.

Fixes a validation failure in the current X server on some Render
operation.

Signed-off-by: Eric Anholt <eric@anholt.net>
drivers/gpu/drm/vc4/vc4_validate_shaders.c

index 46527e989ce37839b0bd76d27dd0d5a4821bf58c..2543cf5b8b51869d51b72a5db5017dded38761be 100644 (file)
@@ -309,8 +309,14 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade
         * of uniforms on each side.  However, this scheme is easy to
         * validate so it's all we allow for now.
         */
-
-       if (QPU_GET_FIELD(inst, QPU_SIG) != QPU_SIG_NONE) {
+       switch (QPU_GET_FIELD(inst, QPU_SIG)) {
+       case QPU_SIG_NONE:
+       case QPU_SIG_SCOREBOARD_UNLOCK:
+       case QPU_SIG_COLOR_LOAD:
+       case QPU_SIG_LOAD_TMU0:
+       case QPU_SIG_LOAD_TMU1:
+               break;
+       default:
                DRM_ERROR("uniforms address change must be "
                          "normal math\n");
                return false;