ml_schedule_timer(ml);
}
-static void ml_effect_timer(unsigned long timer_data)
+static void ml_effect_timer(struct timer_list *t)
{
- struct input_dev *dev = (struct input_dev *)timer_data;
- struct ml_device *ml = dev->ff->private;
+ struct ml_device *ml = from_timer(ml, t, timer);
+ struct input_dev *dev = ml->dev;
unsigned long flags;
pr_debug("timer: updating effects\n");
ml->private = data;
ml->play_effect = play_effect;
ml->gain = 0xffff;
- setup_timer(&ml->timer, ml_effect_timer, (unsigned long)dev);
+ timer_setup(&ml->timer, ml_effect_timer, 0);
set_bit(FF_GAIN, dev->ffbit);