*/
struct dma_fence *bin_done_fence;
+ /* Fence for when the scheduler considers the render to be
+ * done, for when the BOs reservations should be complete.
+ */
+ struct dma_fence *render_done_fence;
+
struct kref refcount;
/* This is the array of BOs that were looked up at the start of exec. */
static void
v3d_attach_object_fences(struct v3d_exec_info *exec)
{
- struct dma_fence *out_fence = &exec->render.base.s_fence->finished;
+ struct dma_fence *out_fence = exec->render_done_fence;
struct v3d_bo *bo;
int i;
dma_fence_put(exec->render.done_fence);
dma_fence_put(exec->bin_done_fence);
+ dma_fence_put(exec->render_done_fence);
for (i = 0; i < exec->bo_count; i++)
drm_gem_object_put_unlocked(&exec->bo[i]->base);
if (ret)
goto fail_unreserve;
+ exec->render_done_fence =
+ dma_fence_get(&exec->render.base.s_fence->finished);
+
kref_get(&exec->refcount); /* put by scheduler job completion */
drm_sched_entity_push_job(&exec->render.base,
&v3d_priv->sched_entity[V3D_RENDER]);
sync_out = drm_syncobj_find(file_priv, args->out_sync);
if (sync_out) {
drm_syncobj_replace_fence(sync_out, 0,
- &exec->render.base.s_fence->finished);
+ exec->render_done_fence);
drm_syncobj_put(sync_out);
}