/* disable the window whilst we update it */
writel(0, regs + WINCON(win_no));
- if (win_no == sfb->pdata->default_win)
+ if (!sfb->output_on)
s3c_fb_enable(sfb, 1);
/* write the buffer address */
struct s3c_fb *sfb = win->parent;
unsigned int index = win->index;
u32 wincon;
+ u32 output_on = sfb->output_on;
dev_dbg(sfb->dev, "blank mode %d\n", blank_mode);
shadow_protect_win(win, 1);
writel(wincon, sfb->regs + sfb->variant.wincon + (index * 4));
- shadow_protect_win(win, 0);
/* Check the enabled state to see if we need to be running the
* main LCD interface, as if there are no active windows then
* it is highly likely that we also do not need to output
* anything.
*/
-
- /* We could do something like the following code, but the current
- * system of using framebuffer events means that we cannot make
- * the distinction between just window 0 being inactive and all
- * the windows being down.
- *
- * s3c_fb_enable(sfb, sfb->enabled ? 1 : 0);
- */
-
- /* we're stuck with this until we can do something about overriding
- * the power control using the blanking event for a single fb.
- */
- if (index == sfb->pdata->default_win) {
- shadow_protect_win(win, 1);
- s3c_fb_enable(sfb, blank_mode != FB_BLANK_POWERDOWN ? 1 : 0);
- shadow_protect_win(win, 0);
- }
+ s3c_fb_enable(sfb, sfb->enabled ? 1 : 0);
+ shadow_protect_win(win, 0);
pm_runtime_put_sync(sfb->dev);
- return 0;
+ return output_on == sfb->output_on;
}
/**