This is useful for audio where we do not want to setup a new scatterlist
after playing 4GB of audio data. This would cause skips in the playback.
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
}
now = min(imxdma->resbytes, sg->length);
- imxdma->resbytes -= now;
+ if (imxdma->resbytes != IMX_DMA_LENGTH_LOOP)
+ imxdma->resbytes -= now;
if ((imxdma->dma_mode & DMA_MODE_MASK) == DMA_MODE_READ)
__raw_writel(sg->dma_address, DMA_BASE + DMA_DAR(channel));
unsigned int dma_length, unsigned int dev_addr,
unsigned int dmamode);
+
+/*
+ * Use this flag as the dma_length argument to imx_dma_setup_sg()
+ * to create an endless running dma loop. The end of the scatterlist
+ * must be linked to the beginning for this to work.
+ */
+#define IMX_DMA_LENGTH_LOOP ((unsigned int)-1)
+
int
imx_dma_setup_sg(int channel, struct scatterlist *sg,
unsigned int sgcount, unsigned int dma_length,