If our semaphore logic gets confused and we have a ring stuck waiting
for one, there's a decent chance it'll just execute garbage when being
kicked. Also, kicking the ring obscures the place where the error
first occured, making error_state decoding much harder.
So drop this an let gpu reset handle this mess in a clean fashion.
In contrast, kicking rings stuck on MI_WAIT is rather harmless, at
worst there'll be a bit of screen-flickering. There's also old
broken userspace out there which needs this as a work-around.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Chris Wilson <chris@hchris-wilson.co.uk>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
I915_WRITE_CTL(ring, tmp);
return true;
}
- if (IS_GEN6(dev) &&
- (tmp & RING_WAIT_SEMAPHORE)) {
- DRM_ERROR("Kicking stuck semaphore on %s\n",
- ring->name);
- I915_WRITE_CTL(ring, tmp);
- return true;
- }
return false;
}