int sctp_inet_listen(struct socket *sock, int backlog);
void sctp_write_space(struct sock *sk);
void sctp_data_ready(struct sock *sk);
-__poll_t sctp_poll(struct file *file, struct socket *sock,
- poll_table *wait);
+__poll_t sctp_poll_mask(struct socket *sock, __poll_t events);
void sctp_sock_rfree(struct sk_buff *skb);
void sctp_copy_sock(struct sock *newsk, struct sock *sk,
struct sctp_association *asoc);
.socketpair = sock_no_socketpair,
.accept = inet_accept,
.getname = sctp_getname,
- .poll = sctp_poll,
+ .poll_mask = sctp_poll_mask,
.ioctl = inet6_ioctl,
.listen = sctp_inet_listen,
.shutdown = inet_shutdown,
.socketpair = sock_no_socketpair,
.accept = inet_accept,
.getname = inet_getname, /* Semantics are different. */
- .poll = sctp_poll,
+ .poll_mask = sctp_poll_mask,
.ioctl = inet_ioctl,
.listen = sctp_inet_listen,
.shutdown = inet_shutdown, /* Looks harmless. */
* here, again, by modeling the current TCP/UDP code. We don't have
* a good way to test with it yet.
*/
-__poll_t sctp_poll(struct file *file, struct socket *sock, poll_table *wait)
+__poll_t sctp_poll_mask(struct socket *sock, __poll_t events)
{
struct sock *sk = sock->sk;
struct sctp_sock *sp = sctp_sk(sk);
__poll_t mask;
- poll_wait(file, sk_sleep(sk), wait);
-
sock_rps_record_flow(sk);
/* A TCP-style listening socket becomes readable when the accept queue