drm/etnaviv: move GPU active handling to bo pin/unpin
authorLucas Stach <l.stach@pengutronix.de>
Mon, 27 Nov 2017 16:46:15 +0000 (17:46 +0100)
committerLucas Stach <l.stach@pengutronix.de>
Tue, 2 Jan 2018 16:34:10 +0000 (17:34 +0100)
The active count is used to check if the BO is idle, where idle is defined
as not active on the GPU and all VM mappings and reference counts dropped
to the initial state. As the idling of the mappings and references now only
happens in the submit cleanup, the active state handling must be moved to
the same location in order to keep the userspace semantics.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c
drivers/gpu/drm/etnaviv/etnaviv_gpu.c

index db40cd1c14fde05400bf036063f218df9929ac0b..5a351b0f1087ec579aa1489893909c42f350282f 100644 (file)
@@ -229,6 +229,7 @@ static int submit_pin_objects(struct etnaviv_gem_submit *submit)
                        ret = PTR_ERR(mapping);
                        break;
                }
+               atomic_inc(&etnaviv_obj->gpu_active);
 
                submit->bos[i].flags |= BO_PINNED;
                submit->bos[i].mapping = mapping;
@@ -363,6 +364,7 @@ static void submit_cleanup(struct kref *kref)
                /* unpin all objects */
                if (submit->bos[i].flags & BO_PINNED) {
                        etnaviv_gem_mapping_unreference(submit->bos[i].mapping);
+                       atomic_dec(&etnaviv_obj->gpu_active);
                        submit->bos[i].mapping = NULL;
                        submit->bos[i].flags &= ~BO_PINNED;
                }
@@ -372,6 +374,8 @@ static void submit_cleanup(struct kref *kref)
                drm_gem_object_put_unlocked(&etnaviv_obj->base);
        }
 
+       wake_up_all(&submit->gpu->fence_event);
+
        if (submit->in_fence)
                dma_fence_put(submit->in_fence);
        if (submit->out_fence)
index efa79af676d630085d4dd2fd6668fa96d79edb31..5742e023c5d83f92f7bdb5ae936d57952a3a0814 100644 (file)
@@ -1201,7 +1201,6 @@ static void retire_worker(struct work_struct *work)
                                               retire_work);
        u32 fence = gpu->completed_fence;
        struct etnaviv_gem_submit *submit, *tmp;
-       unsigned int i;
 
        mutex_lock(&gpu->lock);
        list_for_each_entry_safe(submit, tmp, &gpu->active_submit_list, node) {
@@ -1210,9 +1209,6 @@ static void retire_worker(struct work_struct *work)
 
                list_del(&submit->node);
 
-               for (i = 0; i < submit->nr_bos; i++)
-                       atomic_dec(&submit->bos[i].obj->gpu_active);
-
                etnaviv_submit_put(submit);
                /*
                 * We need to balance the runtime PM count caused by
@@ -1227,8 +1223,6 @@ static void retire_worker(struct work_struct *work)
        gpu->retired_fence = fence;
 
        mutex_unlock(&gpu->lock);
-
-       wake_up_all(&gpu->fence_event);
 }
 
 int etnaviv_gpu_wait_fence_interruptible(struct etnaviv_gpu *gpu,
@@ -1429,10 +1423,6 @@ int etnaviv_gpu_submit(struct etnaviv_gpu *gpu,
        /* We're committed to adding this command buffer, hold a PM reference */
        pm_runtime_get_noresume(gpu->dev);
 
-       for (i = 0; i < submit->nr_bos; i++) {
-               struct etnaviv_gem_object *etnaviv_obj = submit->bos[i].obj;
-               atomic_inc(&etnaviv_obj->gpu_active);
-       }
        hangcheck_timer_reset(gpu);
        ret = 0;