DRM_AUTH|DRM_UNLOCKED|DRM_RENDER_ALLOW),
/* make transfer async to the main ring? - no sure, can we
- thread these in the underlying GL */
+ * thread these in the underlying GL
+ */
DRM_IOCTL_DEF_DRV(VIRTGPU_TRANSFER_FROM_HOST,
virtio_gpu_transfer_from_host_ioctl,
DRM_AUTH|DRM_UNLOCKED|DRM_RENDER_ALLOW),
#include "virtgpu_drv.h"
/* Empty Implementations as there should not be any other driver for a virtual
- * device that might share buffers with virtgpu */
+ * device that might share buffers with virtgpu
+ */
int virtgpu_gem_prime_pin(struct drm_gem_object *obj)
{
}
/* just create gem objects for userspace and long lived objects,
- just use dma_alloced pages for the queue objects? */
+ * just use dma_alloced pages for the queue objects?
+ */
/* create a basic resource */
void virtio_gpu_cmd_create_resource(struct virtio_gpu_device *vgdev,