gpu->base_rate_shader >> gpu->freq_scale);
} else {
unsigned int fscale = 1 << (6 - gpu->freq_scale);
- u32 clock = VIVS_HI_CLOCK_CONTROL_DISABLE_DEBUG_REGISTERS |
- VIVS_HI_CLOCK_CONTROL_FSCALE_VAL(fscale);
+ u32 clock = gpu_read(gpu, VIVS_HI_CLOCK_CONTROL);
+ clock &= ~VIVS_HI_CLOCK_CONTROL_FSCALE_VAL__MASK;
+ clock |= VIVS_HI_CLOCK_CONTROL_FSCALE_VAL(fscale);
etnaviv_gpu_load_clock(gpu, clock);
}
}
while (time_is_after_jiffies(timeout)) {
/* enable clock */
- etnaviv_gpu_update_clock(gpu);
-
- control = gpu_read(gpu, VIVS_HI_CLOCK_CONTROL);
+ unsigned int fscale = 1 << (6 - gpu->freq_scale);
+ control = VIVS_HI_CLOCK_CONTROL_FSCALE_VAL(fscale);
+ etnaviv_gpu_load_clock(gpu, control);
/* Wait for stable clock. Vivante's code waited for 1ms */
usleep_range(1000, 10000);
continue;
}
+ /* disable debug registers, as they are not normally needed */
+ control |= VIVS_HI_CLOCK_CONTROL_DISABLE_DEBUG_REGISTERS;
+ gpu_write(gpu, VIVS_HI_CLOCK_CONTROL, control);
+
failed = false;
break;
}