drm/amdgpu: count fences from all uvd instances in idle handler
authorAlex Deucher <alexander.deucher@amd.com>
Thu, 17 May 2018 17:33:34 +0000 (12:33 -0500)
committerAlex Deucher <alexander.deucher@amd.com>
Fri, 18 May 2018 21:08:20 +0000 (16:08 -0500)
Current multi-UVD hardware uses a single clock and power source
so handle all instances in the idle handler.

Reviewed-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c

index 0772680371a1a857d9fd4959c6fdef392faa41eb..be2917c6698ecb57fd59271f7e61b358515b8287 100644 (file)
@@ -1146,7 +1146,11 @@ static void amdgpu_uvd_idle_work_handler(struct work_struct *work)
 {
        struct amdgpu_device *adev =
                container_of(work, struct amdgpu_device, uvd.inst->idle_work.work);
-       unsigned fences = amdgpu_fence_count_emitted(&adev->uvd.inst->ring);
+       unsigned fences = 0, i;
+
+       for (i = 0; i < adev->uvd.num_uvd_inst; ++i) {
+               fences += amdgpu_fence_count_emitted(&adev->uvd.inst[i].ring);
+       }
 
        if (fences == 0) {
                if (adev->pm.dpm_enabled) {