drm/i915: Mark CPU cache as dirty when used for rendering
authorChris Wilson <chris@chris-wilson.co.uk>
Mon, 7 Nov 2016 16:52:04 +0000 (16:52 +0000)
committerChris Wilson <chris@chris-wilson.co.uk>
Mon, 7 Nov 2016 20:54:39 +0000 (20:54 +0000)
On LLC, or even snooped, machines rendering via the GPU ends up in the CPU
cache. This cacheline dirt also needs to be flushed to main memory when
moving to an incoherent domain, such as the display's scanout engine.
Mostly, this happens because either the object is marked as dirty from
its first use or is avoided by setting the object into the display
domain from the start.

v2: Treat WT as not requiring a clflush prior to use on the display
engine as well.

Fixes: 0f71979ab7fb ("drm/i915: Performed deferred clflush inside set-cache-level")
References: https://bugs.freedesktop.org/show_bug.cgi?id=95414
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jani Nikula <jani.nikula@linux.intel.com>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Cc: <stable@vger.kernel.org> # v4.0+
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161107165204.7008-1-chris@chris-wilson.co.uk
drivers/gpu/drm/i915/i915_gem_execbuffer.c

index 322c580a739fcd3d754d07fa8b26fba115f82e7c..fb5b44339f710024907229f5294018f63b5bbc71 100644 (file)
@@ -1247,6 +1247,12 @@ i915_gem_validate_context(struct drm_device *dev, struct drm_file *file,
        return ctx;
 }
 
+static bool gpu_write_needs_clflush(struct drm_i915_gem_object *obj)
+{
+       return !(obj->cache_level == I915_CACHE_NONE ||
+                obj->cache_level == I915_CACHE_WT);
+}
+
 void i915_vma_move_to_active(struct i915_vma *vma,
                             struct drm_i915_gem_request *req,
                             unsigned int flags)
@@ -1276,6 +1282,8 @@ void i915_vma_move_to_active(struct i915_vma *vma,
 
                /* update for the implicit flush after a batch */
                obj->base.write_domain &= ~I915_GEM_GPU_DOMAINS;
+               if (!obj->cache_dirty && gpu_write_needs_clflush(obj))
+                       obj->cache_dirty = true;
        }
 
        if (flags & EXEC_OBJECT_NEEDS_FENCE)