rq_depth_calc_max_depth(rqd);
}
+struct rq_qos_wait_data {
+ struct wait_queue_entry wq;
+ struct task_struct *task;
+ struct rq_wait *rqw;
+ acquire_inflight_cb_t *cb;
+ void *private_data;
+ bool got_token;
+};
+
+static int rq_qos_wake_function(struct wait_queue_entry *curr,
+ unsigned int mode, int wake_flags, void *key)
+{
+ struct rq_qos_wait_data *data = container_of(curr,
+ struct rq_qos_wait_data,
+ wq);
+
+ /*
+ * If we fail to get a budget, return -1 to interrupt the wake up loop
+ * in __wake_up_common.
+ */
+ if (!data->cb(data->rqw, data->private_data))
+ return -1;
+
+ data->got_token = true;
+ list_del_init(&curr->entry);
+ wake_up_process(data->task);
+ return 1;
+}
+
+/**
+ * rq_qos_wait - throttle on a rqw if we need to
+ * @private_data - caller provided specific data
+ * @acquire_inflight_cb - inc the rqw->inflight counter if we can
+ * @cleanup_cb - the callback to cleanup in case we race with a waker
+ *
+ * This provides a uniform place for the rq_qos users to do their throttling.
+ * Since you can end up with a lot of things sleeping at once, this manages the
+ * waking up based on the resources available. The acquire_inflight_cb should
+ * inc the rqw->inflight if we have the ability to do so, or return false if not
+ * and then we will sleep until the room becomes available.
+ *
+ * cleanup_cb is in case that we race with a waker and need to cleanup the
+ * inflight count accordingly.
+ */
+void rq_qos_wait(struct rq_wait *rqw, void *private_data,
+ acquire_inflight_cb_t *acquire_inflight_cb,
+ cleanup_cb_t *cleanup_cb)
+{
+ struct rq_qos_wait_data data = {
+ .wq = {
+ .func = rq_qos_wake_function,
+ .entry = LIST_HEAD_INIT(data.wq.entry),
+ },
+ .task = current,
+ .rqw = rqw,
+ .cb = acquire_inflight_cb,
+ .private_data = private_data,
+ };
+ bool has_sleeper;
+
+ has_sleeper = wq_has_sleeper(&rqw->wait);
+ if (!has_sleeper && acquire_inflight_cb(rqw, private_data))
+ return;
+
+ prepare_to_wait_exclusive(&rqw->wait, &data.wq, TASK_UNINTERRUPTIBLE);
+ do {
+ if (data.got_token)
+ break;
+ if (!has_sleeper && acquire_inflight_cb(rqw, private_data)) {
+ finish_wait(&rqw->wait, &data.wq);
+
+ /*
+ * We raced with wbt_wake_function() getting a token,
+ * which means we now have two. Put our local token
+ * and wake anyone else potentially waiting for one.
+ */
+ if (data.got_token)
+ cleanup_cb(rqw, private_data);
+ break;
+ }
+ io_schedule();
+ has_sleeper = false;
+ } while (1);
+ finish_wait(&rqw->wait, &data.wq);
+}
+
void rq_qos_exit(struct request_queue *q)
{
while (q->rq_qos) {
}
}
+typedef bool (acquire_inflight_cb_t)(struct rq_wait *rqw, void *private_data);
+typedef void (cleanup_cb_t)(struct rq_wait *rqw, void *private_data);
+
+void rq_qos_wait(struct rq_wait *rqw, void *private_data,
+ acquire_inflight_cb_t *acquire_inflight_cb,
+ cleanup_cb_t *cleanup_cb);
bool rq_wait_inc_below(struct rq_wait *rq_wait, unsigned int limit);
void rq_depth_scale_up(struct rq_depth *rqd);
void rq_depth_scale_down(struct rq_depth *rqd, bool hard_throttle);