* Pipeline stream management
*/
+/*
+ * iss_pipeline_disable - Disable streaming on a pipeline
+ * @pipe: ISS pipeline
+ * @until: entity at which to stop pipeline walk
+ *
+ * Walk the entities chain starting at the pipeline output video node and stop
+ * all modules in the chain. Wait synchronously for the modules to be stopped if
+ * necessary.
+ *
+ * If the until argument isn't NULL, stop the pipeline walk when reaching the
+ * until entity. This is used to disable a partially started pipeline due to a
+ * subdev start error.
+ */
+static int iss_pipeline_disable(struct iss_pipeline *pipe,
+ struct media_entity *until)
+{
+ struct iss_device *iss = pipe->output->iss;
+ struct media_entity *entity;
+ struct media_pad *pad;
+ struct v4l2_subdev *subdev;
+ int failure = 0;
+ int ret;
+
+ entity = &pipe->output->video.entity;
+ while (1) {
+ pad = &entity->pads[0];
+ if (!(pad->flags & MEDIA_PAD_FL_SINK))
+ break;
+
+ pad = media_entity_remote_pad(pad);
+ if (pad == NULL ||
+ media_entity_type(pad->entity) != MEDIA_ENT_T_V4L2_SUBDEV)
+ break;
+
+ entity = pad->entity;
+ if (entity == until)
+ break;
+
+ subdev = media_entity_to_v4l2_subdev(entity);
+ ret = v4l2_subdev_call(subdev, video, s_stream, 0);
+ if (ret < 0) {
+ dev_dbg(iss->dev, "%s: module stop timeout.\n",
+ subdev->name);
+ /* If the entity failed to stopped, assume it has
+ * crashed. Mark it as such, the ISS will be reset when
+ * applications will release it.
+ */
+ iss->crashed |= 1U << subdev->entity.id;
+ failure = -ETIMEDOUT;
+ }
+ }
+
+ return failure;
+}
+
/*
* iss_pipeline_enable - Enable streaming on a pipeline
* @pipe: ISS pipeline
subdev = media_entity_to_v4l2_subdev(entity);
ret = v4l2_subdev_call(subdev, video, s_stream, mode);
- if (ret < 0 && ret != -ENOIOCTLCMD)
+ if (ret < 0 && ret != -ENOIOCTLCMD) {
+ iss_pipeline_disable(pipe, entity);
return ret;
+ }
if (subdev == &iss->csi2a.subdev ||
subdev == &iss->csi2b.subdev)
return 0;
}
-/*
- * iss_pipeline_disable - Disable streaming on a pipeline
- * @pipe: ISS pipeline
- *
- * Walk the entities chain starting at the pipeline output video node and stop
- * all modules in the chain. Wait synchronously for the modules to be stopped if
- * necessary.
- */
-static int iss_pipeline_disable(struct iss_pipeline *pipe)
-{
- struct iss_device *iss = pipe->output->iss;
- struct media_entity *entity;
- struct media_pad *pad;
- struct v4l2_subdev *subdev;
- int failure = 0;
- int ret;
-
- entity = &pipe->output->video.entity;
- while (1) {
- pad = &entity->pads[0];
- if (!(pad->flags & MEDIA_PAD_FL_SINK))
- break;
-
- pad = media_entity_remote_pad(pad);
- if (pad == NULL ||
- media_entity_type(pad->entity) != MEDIA_ENT_T_V4L2_SUBDEV)
- break;
-
- entity = pad->entity;
- subdev = media_entity_to_v4l2_subdev(entity);
-
- ret = v4l2_subdev_call(subdev, video, s_stream, 0);
- if (ret < 0) {
- dev_dbg(iss->dev, "%s: module stop timeout.\n",
- subdev->name);
- /* If the entity failed to stopped, assume it has
- * crashed. Mark it as such, the ISS will be reset when
- * applications will release it.
- */
- iss->crashed |= 1U << subdev->entity.id;
- failure = -ETIMEDOUT;
- }
- }
-
- return failure;
-}
-
/*
* omap4iss_pipeline_set_stream - Enable/disable streaming on a pipeline
* @pipe: ISS pipeline
int ret;
if (state == ISS_PIPELINE_STREAM_STOPPED)
- ret = iss_pipeline_disable(pipe);
+ ret = iss_pipeline_disable(pipe, NULL);
else
ret = iss_pipeline_enable(pipe, state);