In the resource group code, we have no less than three different
kinds of block references: block relative to the file system (u64),
block relative to the rgrp (u32), and block relative to the bitmap.
This is a small step to making the code more readable; it renames
variable blk to biblk to solidify in my mind that it's relative to
the bitmap and nothing else.
Signed-off-by: Bob Peterson <rpeterso@redhat.com>
Signed-off-by: Steven Whitehouse <swhiteho@redhat.com>
{
struct gfs2_bitmap *bi = NULL;
const u32 length = rgd->rd_length;
- u32 blk = BFITNOENT;
+ u32 biblk = BFITNOENT;
unsigned int buf, x;
const u8 *buffer = NULL;
if (state != GFS2_BLKST_UNLINKED && bi->bi_clone)
buffer = bi->bi_clone + bi->bi_offset;
- blk = gfs2_bitfit(buffer, bi->bi_len, goal, state);
- if (blk != BFITNOENT)
+ biblk = gfs2_bitfit(buffer, bi->bi_len, goal, state);
+ if (biblk != BFITNOENT)
break;
if ((goal == 0) && (state == GFS2_BLKST_FREE))
goal = 0;
}
- if (blk != BFITNOENT)
+ if (biblk != BFITNOENT)
*rbi = bi;
- return blk;
+ return biblk;
}
/**