struct dctcp *ca = inet_csk_ca(sk);
struct tcp_sock *tp = tcp_sk(sk);
- /* State has changed from CE=0 to CE=1 and delayed
- * ACK has not sent yet.
- */
- if (!ca->ce_state &&
- inet_csk(sk)->icsk_ack.pending & ICSK_ACK_TIMER)
- __tcp_send_ack(sk, ca->prior_rcv_nxt);
+ if (!ca->ce_state) {
+ /* State has changed from CE=0 to CE=1, force an immediate
+ * ACK to reflect the new CE state. If an ACK was delayed,
+ * send that first to reflect the prior CE state.
+ */
+ if (inet_csk(sk)->icsk_ack.pending & ICSK_ACK_TIMER)
+ __tcp_send_ack(sk, ca->prior_rcv_nxt);
+ tcp_enter_quickack_mode(sk, 1);
+ }
ca->prior_rcv_nxt = tp->rcv_nxt;
ca->ce_state = 1;
struct dctcp *ca = inet_csk_ca(sk);
struct tcp_sock *tp = tcp_sk(sk);
- /* State has changed from CE=1 to CE=0 and delayed
- * ACK has not sent yet.
- */
- if (ca->ce_state &&
- inet_csk(sk)->icsk_ack.pending & ICSK_ACK_TIMER)
- __tcp_send_ack(sk, ca->prior_rcv_nxt);
+ if (ca->ce_state) {
+ /* State has changed from CE=1 to CE=0, force an immediate
+ * ACK to reflect the new CE state. If an ACK was delayed,
+ * send that first to reflect the prior CE state.
+ */
+ if (inet_csk(sk)->icsk_ack.pending & ICSK_ACK_TIMER)
+ __tcp_send_ack(sk, ca->prior_rcv_nxt);
+ tcp_enter_quickack_mode(sk, 1);
+ }
ca->prior_rcv_nxt = tp->rcv_nxt;
ca->ce_state = 0;
icsk->icsk_ack.quick = quickacks;
}
-static void tcp_enter_quickack_mode(struct sock *sk, unsigned int max_quickacks)
+void tcp_enter_quickack_mode(struct sock *sk, unsigned int max_quickacks)
{
struct inet_connection_sock *icsk = inet_csk(sk);
icsk->icsk_ack.pingpong = 0;
icsk->icsk_ack.ato = TCP_ATO_MIN;
}
+EXPORT_SYMBOL(tcp_enter_quickack_mode);
/* Send ACKs quickly, if "quick" count is not exhausted
* and the session is not interactive.