Render engine constructor helpers must only be called from the render
engine constructors, but there is no need to burden the production
binaries with warnings which can only be triggered during development.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Michel Thierry <michel.thierry@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Michel Thierry <michel.thierry@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180119100005.9072-1-tvrtko.ursulin@linux.intel.com
struct drm_i915_private *dev_priv = engine->i915;
int err;
- WARN_ON(engine->id != RCS);
+ if (GEM_WARN_ON(engine->id != RCS))
+ return -EINVAL;
dev_priv->workarounds.count = 0;
dev_priv->workarounds.hw_whitelist_count[engine->id] = 0;
unsigned int i;
int ret;
- if (WARN_ON(engine->id != RCS || !engine->scratch))
+ if (GEM_WARN_ON(engine->id != RCS || !engine->scratch))
return -EINVAL;
switch (INTEL_GEN(engine->i915)) {