return WIIMOTE_EXT_CLASSIC_CONTROLLER;
if (rmem[4] == 0x04 && rmem[5] == 0x02)
return WIIMOTE_EXT_BALANCE_BOARD;
+ if (rmem[4] == 0x01 && rmem[5] == 0x20)
+ return WIIMOTE_EXT_PRO_CONTROLLER;
return WIIMOTE_EXT_UNKNOWN;
}
WIIMOD_NO_MP,
WIIMOD_NULL,
},
+ [WIIMOTE_DEV_PRO_CONTROLLER] = (const __u8[]) {
+ WIIMOD_BATTERY,
+ WIIMOD_LED1,
+ WIIMOD_LED2,
+ WIIMOD_LED3,
+ WIIMOD_LED4,
+ WIIMOD_NO_MP,
+ WIIMOD_NULL,
+ },
};
static void wiimote_modules_load(struct wiimote_data *wdata,
[WIIMOTE_DEV_GEN10] = "Nintendo Wii Remote (Gen 1)",
[WIIMOTE_DEV_GEN20] = "Nintendo Wii Remote Plus (Gen 2)",
[WIIMOTE_DEV_BALANCE_BOARD] = "Nintendo Wii Balance Board",
+ [WIIMOTE_DEV_PRO_CONTROLLER] = "Nintendo Wii U Pro Controller",
};
/* Try to guess the device type based on all collected information. We
if (exttype == WIIMOTE_EXT_BALANCE_BOARD) {
devtype = WIIMOTE_DEV_BALANCE_BOARD;
goto done;
+ } else if (exttype == WIIMOTE_EXT_PRO_CONTROLLER) {
+ devtype = WIIMOTE_DEV_PRO_CONTROLLER;
+ goto done;
}
if (!strcmp(name, "Nintendo RVL-CNT-01")) {
} else if (!strcmp(name, "Nintendo RVL-WBC-01")) {
devtype = WIIMOTE_DEV_BALANCE_BOARD;
goto done;
+ } else if (!strcmp(name, "Nintendo RVL-CNT-01-UC")) {
+ devtype = WIIMOTE_DEV_PRO_CONTROLLER;
+ goto done;
}
if (vendor == USB_VENDOR_ID_NINTENDO) {
[WIIMOTE_EXT_NUNCHUK] = "Nintendo Wii Nunchuk",
[WIIMOTE_EXT_CLASSIC_CONTROLLER] = "Nintendo Wii Classic Controller",
[WIIMOTE_EXT_BALANCE_BOARD] = "Nintendo Wii Balance Board",
+ [WIIMOTE_EXT_PRO_CONTROLLER] = "Nintendo Wii U Pro Controller",
};
/*
return sprintf(buf, "classic\n");
case WIIMOTE_EXT_BALANCE_BOARD:
return sprintf(buf, "balanceboard\n");
+ case WIIMOTE_EXT_PRO_CONTROLLER:
+ return sprintf(buf, "procontroller\n");
case WIIMOTE_EXT_UNKNOWN:
/* fallthrough */
default:
return sprintf(buf, "gen20\n");
case WIIMOTE_DEV_BALANCE_BOARD:
return sprintf(buf, "balanceboard\n");
+ case WIIMOTE_DEV_PRO_CONTROLLER:
+ return sprintf(buf, "procontroller\n");
case WIIMOTE_DEV_PENDING:
return sprintf(buf, "pending\n");
case WIIMOTE_DEV_UNKNOWN:
.in_ext = wiimod_bboard_in_ext,
};
+/*
+ * Pro Controller
+ * Released with the Wii U was the Nintendo Wii U Pro Controller. It does not
+ * work together with the classic Wii, but only with the new Wii U. However, it
+ * uses the same protocol and provides a builtin "classic controller pro"
+ * extension, few standard buttons, a rumble motor, 4 LEDs and a battery.
+ * We provide all these via a standard extension device as the device doesn't
+ * feature an extension port.
+ */
+
+enum wiimod_pro_keys {
+ WIIMOD_PRO_KEY_A,
+ WIIMOD_PRO_KEY_B,
+ WIIMOD_PRO_KEY_X,
+ WIIMOD_PRO_KEY_Y,
+ WIIMOD_PRO_KEY_PLUS,
+ WIIMOD_PRO_KEY_MINUS,
+ WIIMOD_PRO_KEY_HOME,
+ WIIMOD_PRO_KEY_LEFT,
+ WIIMOD_PRO_KEY_RIGHT,
+ WIIMOD_PRO_KEY_UP,
+ WIIMOD_PRO_KEY_DOWN,
+ WIIMOD_PRO_KEY_TL,
+ WIIMOD_PRO_KEY_TR,
+ WIIMOD_PRO_KEY_ZL,
+ WIIMOD_PRO_KEY_ZR,
+ WIIMOD_PRO_KEY_THUMBL,
+ WIIMOD_PRO_KEY_THUMBR,
+ WIIMOD_PRO_KEY_NUM,
+};
+
+static const __u16 wiimod_pro_map[] = {
+ BTN_EAST, /* WIIMOD_PRO_KEY_A */
+ BTN_SOUTH, /* WIIMOD_PRO_KEY_B */
+ BTN_NORTH, /* WIIMOD_PRO_KEY_X */
+ BTN_WEST, /* WIIMOD_PRO_KEY_Y */
+ BTN_START, /* WIIMOD_PRO_KEY_PLUS */
+ BTN_SELECT, /* WIIMOD_PRO_KEY_MINUS */
+ BTN_MODE, /* WIIMOD_PRO_KEY_HOME */
+ BTN_DPAD_LEFT, /* WIIMOD_PRO_KEY_LEFT */
+ BTN_DPAD_RIGHT, /* WIIMOD_PRO_KEY_RIGHT */
+ BTN_DPAD_UP, /* WIIMOD_PRO_KEY_UP */
+ BTN_DPAD_DOWN, /* WIIMOD_PRO_KEY_DOWN */
+ BTN_TL, /* WIIMOD_PRO_KEY_TL */
+ BTN_TR, /* WIIMOD_PRO_KEY_TR */
+ BTN_TL2, /* WIIMOD_PRO_KEY_ZL */
+ BTN_TR2, /* WIIMOD_PRO_KEY_ZR */
+ BTN_THUMBL, /* WIIMOD_PRO_KEY_THUMBL */
+ BTN_THUMBR, /* WIIMOD_PRO_KEY_THUMBR */
+};
+
+static void wiimod_pro_in_ext(struct wiimote_data *wdata, const __u8 *ext)
+{
+ __s16 rx, ry, lx, ly;
+
+ /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 1 | LX <7:0> |
+ * -----+-----------------------+-----------------------+
+ * 2 | 0 0 0 0 | LX <11:8> |
+ * -----+-----------------------+-----------------------+
+ * 3 | RX <7:0> |
+ * -----+-----------------------+-----------------------+
+ * 4 | 0 0 0 0 | RX <11:8> |
+ * -----+-----------------------+-----------------------+
+ * 5 | LY <7:0> |
+ * -----+-----------------------+-----------------------+
+ * 6 | 0 0 0 0 | LY <11:8> |
+ * -----+-----------------------+-----------------------+
+ * 7 | RY <7:0> |
+ * -----+-----------------------+-----------------------+
+ * 8 | 0 0 0 0 | RY <11:8> |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 9 | BDR | BDD | BLT | B- | BH | B+ | BRT | 1 |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 10 | BZL | BB | BY | BA | BX | BZR | BDL | BDU |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 11 | 1 | BATTERY | USB |CHARG|LTHUM|RTHUM|
+ * -----+-----+-----------------+-----------+-----+-----+
+ * All buttons are low-active (0 if pressed)
+ * RX and RY are right analog stick
+ * LX and LY are left analog stick
+ * BLT is left trigger, BRT is right trigger.
+ * BDR, BDD, BDL, BDU form the D-Pad with right, down, left, up buttons
+ * BZL is left Z button and BZR is right Z button
+ * B-, BH, B+ are +, HOME and - buttons
+ * BB, BY, BA, BX are A, B, X, Y buttons
+ *
+ * Bits marked as 0/1 are unknown and never changed during tests.
+ *
+ * Not entirely verified:
+ * CHARG: 1 if uncharging, 0 if charging
+ * USB: 1 if not connected, 0 if connected
+ * BATTERY: battery capacity from 000 (empty) to 100 (full)
+ */
+
+ lx = (ext[0] & 0xff) | ((ext[1] & 0x0f) << 8);
+ rx = (ext[2] & 0xff) | ((ext[3] & 0x0f) << 8);
+ ly = (ext[4] & 0xff) | ((ext[5] & 0x0f) << 8);
+ ry = (ext[6] & 0xff) | ((ext[7] & 0x0f) << 8);
+
+ input_report_abs(wdata->extension.input, ABS_X, lx - 0x800);
+ input_report_abs(wdata->extension.input, ABS_Y, ly - 0x800);
+ input_report_abs(wdata->extension.input, ABS_RX, rx - 0x800);
+ input_report_abs(wdata->extension.input, ABS_RY, ry - 0x800);
+
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_RIGHT],
+ !(ext[8] & 0x80));
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_DOWN],
+ !(ext[8] & 0x40));
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_TL],
+ !(ext[8] & 0x20));
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_MINUS],
+ !(ext[8] & 0x10));
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_HOME],
+ !(ext[8] & 0x08));
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_PLUS],
+ !(ext[8] & 0x04));
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_TR],
+ !(ext[8] & 0x02));
+
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_ZL],
+ !(ext[9] & 0x80));
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_B],
+ !(ext[9] & 0x40));
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_Y],
+ !(ext[9] & 0x20));
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_A],
+ !(ext[9] & 0x10));
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_X],
+ !(ext[9] & 0x08));
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_ZR],
+ !(ext[9] & 0x04));
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_LEFT],
+ !(ext[9] & 0x02));
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_UP],
+ !(ext[9] & 0x01));
+
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_THUMBL],
+ !(ext[10] & 0x02));
+ input_report_key(wdata->extension.input,
+ wiimod_pro_map[WIIMOD_PRO_KEY_THUMBR],
+ !(ext[10] & 0x01));
+
+ input_sync(wdata->extension.input);
+}
+
+static int wiimod_pro_open(struct input_dev *dev)
+{
+ struct wiimote_data *wdata = input_get_drvdata(dev);
+ unsigned long flags;
+
+ spin_lock_irqsave(&wdata->state.lock, flags);
+ wdata->state.flags |= WIIPROTO_FLAG_EXT_USED;
+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
+ spin_unlock_irqrestore(&wdata->state.lock, flags);
+
+ return 0;
+}
+
+static void wiimod_pro_close(struct input_dev *dev)
+{
+ struct wiimote_data *wdata = input_get_drvdata(dev);
+ unsigned long flags;
+
+ spin_lock_irqsave(&wdata->state.lock, flags);
+ wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED;
+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
+ spin_unlock_irqrestore(&wdata->state.lock, flags);
+}
+
+static int wiimod_pro_play(struct input_dev *dev, void *data,
+ struct ff_effect *eff)
+{
+ struct wiimote_data *wdata = input_get_drvdata(dev);
+ __u8 value;
+ unsigned long flags;
+
+ /*
+ * The wiimote supports only a single rumble motor so if any magnitude
+ * is set to non-zero then we start the rumble motor. If both are set to
+ * zero, we stop the rumble motor.
+ */
+
+ if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude)
+ value = 1;
+ else
+ value = 0;
+
+ spin_lock_irqsave(&wdata->state.lock, flags);
+ wiiproto_req_rumble(wdata, value);
+ spin_unlock_irqrestore(&wdata->state.lock, flags);
+
+ return 0;
+}
+
+static int wiimod_pro_probe(const struct wiimod_ops *ops,
+ struct wiimote_data *wdata)
+{
+ int ret, i;
+
+ wdata->extension.input = input_allocate_device();
+ if (!wdata->extension.input)
+ return -ENOMEM;
+
+ set_bit(FF_RUMBLE, wdata->extension.input->ffbit);
+ input_set_drvdata(wdata->extension.input, wdata);
+
+ if (input_ff_create_memless(wdata->extension.input, NULL,
+ wiimod_pro_play)) {
+ ret = -ENOMEM;
+ goto err_free;
+ }
+
+ wdata->extension.input->open = wiimod_pro_open;
+ wdata->extension.input->close = wiimod_pro_close;
+ wdata->extension.input->dev.parent = &wdata->hdev->dev;
+ wdata->extension.input->id.bustype = wdata->hdev->bus;
+ wdata->extension.input->id.vendor = wdata->hdev->vendor;
+ wdata->extension.input->id.product = wdata->hdev->product;
+ wdata->extension.input->id.version = wdata->hdev->version;
+ wdata->extension.input->name = WIIMOTE_NAME " Pro Controller";
+
+ set_bit(EV_KEY, wdata->extension.input->evbit);
+ for (i = 0; i < WIIMOD_PRO_KEY_NUM; ++i)
+ set_bit(wiimod_pro_map[i],
+ wdata->extension.input->keybit);
+
+ set_bit(EV_ABS, wdata->extension.input->evbit);
+ set_bit(ABS_X, wdata->extension.input->absbit);
+ set_bit(ABS_Y, wdata->extension.input->absbit);
+ set_bit(ABS_RX, wdata->extension.input->absbit);
+ set_bit(ABS_RY, wdata->extension.input->absbit);
+ input_set_abs_params(wdata->extension.input,
+ ABS_X, -0x800, 0x800, 2, 4);
+ input_set_abs_params(wdata->extension.input,
+ ABS_Y, -0x800, 0x800, 2, 4);
+ input_set_abs_params(wdata->extension.input,
+ ABS_RX, -0x800, 0x800, 2, 4);
+ input_set_abs_params(wdata->extension.input,
+ ABS_RY, -0x800, 0x800, 2, 4);
+
+ ret = input_register_device(wdata->extension.input);
+ if (ret)
+ goto err_free;
+
+ return 0;
+
+err_free:
+ input_free_device(wdata->extension.input);
+ wdata->extension.input = NULL;
+ return ret;
+}
+
+static void wiimod_pro_remove(const struct wiimod_ops *ops,
+ struct wiimote_data *wdata)
+{
+ unsigned long flags;
+
+ if (!wdata->extension.input)
+ return;
+
+ spin_lock_irqsave(&wdata->state.lock, flags);
+ wiiproto_req_rumble(wdata, 0);
+ spin_unlock_irqrestore(&wdata->state.lock, flags);
+
+ input_unregister_device(wdata->extension.input);
+ wdata->extension.input = NULL;
+}
+
+static const struct wiimod_ops wiimod_pro = {
+ .flags = WIIMOD_FLAG_EXT16,
+ .arg = 0,
+ .probe = wiimod_pro_probe,
+ .remove = wiimod_pro_remove,
+ .in_ext = wiimod_pro_in_ext,
+};
+
/*
* Builtin Motion Plus
* This module simply sets the WIIPROTO_FLAG_BUILTIN_MP protocol flag which
[WIIMOTE_EXT_NUNCHUK] = &wiimod_nunchuk,
[WIIMOTE_EXT_CLASSIC_CONTROLLER] = &wiimod_classic,
[WIIMOTE_EXT_BALANCE_BOARD] = &wiimod_bboard,
+ [WIIMOTE_EXT_PRO_CONTROLLER] = &wiimod_pro,
};