drm/vc4: Fix memory leak during BO teardown
authorDaniel J Blueman <daniel@quora.org>
Mon, 2 Apr 2018 07:10:35 +0000 (15:10 +0800)
committerEric Anholt <eric@anholt.net>
Mon, 9 Apr 2018 19:42:08 +0000 (12:42 -0700)
During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being
freed leading to leaking many 128B allocations. Fix the memory leak by
releasing it at teardown time.

Cc: stable@vger.kernel.org
Fixes: 6d45c81d229d ("drm/vc4: Add support for branching in shader validation.")
Signed-off-by: Daniel J Blueman <daniel@quora.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180402071035.25356-1-daniel@quora.org
drivers/gpu/drm/vc4/vc4_bo.c
drivers/gpu/drm/vc4/vc4_validate_shaders.c

index 2decc8e2c79f58aad6ea7626a32a0f26665d23eb..add9cc97a3b63baa1194ec82a497180b11d204b5 100644 (file)
@@ -195,6 +195,7 @@ static void vc4_bo_destroy(struct vc4_bo *bo)
        vc4_bo_set_label(obj, -1);
 
        if (bo->validated_shader) {
+               kfree(bo->validated_shader->uniform_addr_offsets);
                kfree(bo->validated_shader->texture_samples);
                kfree(bo->validated_shader);
                bo->validated_shader = NULL;
@@ -591,6 +592,7 @@ void vc4_free_object(struct drm_gem_object *gem_bo)
        }
 
        if (bo->validated_shader) {
+               kfree(bo->validated_shader->uniform_addr_offsets);
                kfree(bo->validated_shader->texture_samples);
                kfree(bo->validated_shader);
                bo->validated_shader = NULL;
index d3f15bf609008f869f11bb132a1a9f0b2f457739..7cf82b071de2904d2169e67d9cde40df00ce5900 100644 (file)
@@ -942,6 +942,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
 fail:
        kfree(validation_state.branch_targets);
        if (validated_shader) {
+               kfree(validated_shader->uniform_addr_offsets);
                kfree(validated_shader->texture_samples);
                kfree(validated_shader);
        }