*/
static int
vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
- struct ww_acquire_ctx *acquire_ctx)
+ struct ww_acquire_ctx *acquire_ctx,
+ struct drm_syncobj *out_sync)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_exec_info *renderjob;
fence->seqno = exec->seqno;
exec->fence = &fence->base;
+ if (out_sync)
+ drm_syncobj_replace_fence(out_sync, exec->fence);
+
vc4_update_bo_seqnos(exec, seqno);
vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_file *vc4file = file_priv->driver_priv;
struct drm_vc4_submit_cl *args = data;
+ struct drm_syncobj *out_sync = NULL;
struct vc4_exec_info *exec;
struct ww_acquire_ctx acquire_ctx;
struct dma_fence *in_fence;
if (ret)
goto fail;
+ if (args->out_sync) {
+ out_sync = drm_syncobj_find(file_priv, args->out_sync);
+ if (!out_sync) {
+ ret = -EINVAL;
+ goto fail;
+ }
+
+ /* We replace the fence in out_sync in vc4_queue_submit since
+ * the render job could execute immediately after that call.
+ * If it finishes before our ioctl processing resumes the
+ * render job fence could already have been freed.
+ */
+ }
+
/* Clear this out of the struct we'll be putting in the queue,
* since it's part of our stack.
*/
exec->args = NULL;
- ret = vc4_queue_submit(dev, exec, &acquire_ctx);
+ ret = vc4_queue_submit(dev, exec, &acquire_ctx, out_sync);
+
+ /* The syncobj isn't part of the exec data and we need to free our
+ * reference even if job submission failed.
+ */
+ if (out_sync)
+ drm_syncobj_put(out_sync);
+
if (ret)
goto fail;