bpf: Add iterator for spilled registers
authorJoe Stringer <joe@wand.net.nz>
Tue, 2 Oct 2018 20:35:29 +0000 (13:35 -0700)
committerDaniel Borkmann <daniel@iogearbox.net>
Wed, 3 Oct 2018 00:53:46 +0000 (02:53 +0200)
Add this iterator for spilled registers, it concentrates the details of
how to get the current frame's spilled registers into a single macro
while clarifying the intention of the code which is calling the macro.

Signed-off-by: Joe Stringer <joe@wand.net.nz>
Acked-by: Alexei Starovoitov <ast@kernel.org>
Signed-off-by: Daniel Borkmann <daniel@iogearbox.net>
include/linux/bpf_verifier.h
kernel/bpf/verifier.c

index b42b60a83e1943431d0656757181df42d0a74446..d0e7f97e8b60f5c279d0cb1b2c70a1493e09f0e1 100644 (file)
@@ -131,6 +131,17 @@ struct bpf_verifier_state {
        u32 curframe;
 };
 
+#define bpf_get_spilled_reg(slot, frame)                               \
+       (((slot < frame->allocated_stack / BPF_REG_SIZE) &&             \
+         (frame->stack[slot].slot_type[0] == STACK_SPILL))             \
+        ? &frame->stack[slot].spilled_ptr : NULL)
+
+/* Iterate over 'frame', setting 'reg' to either NULL or a spilled register. */
+#define bpf_for_each_spilled_reg(iter, frame, reg)                     \
+       for (iter = 0, reg = bpf_get_spilled_reg(iter, frame);          \
+            iter < frame->allocated_stack / BPF_REG_SIZE;              \
+            iter++, reg = bpf_get_spilled_reg(iter, frame))
+
 /* linked list of verifier states used to prune search */
 struct bpf_verifier_state_list {
        struct bpf_verifier_state state;
index a8cc83a970d144548b98b1e6c65a742e06c0c58c..9c82d8f58085fb734f99274b154867fcdf0f1a50 100644 (file)
@@ -2252,10 +2252,9 @@ static void __clear_all_pkt_pointers(struct bpf_verifier_env *env,
                if (reg_is_pkt_pointer_any(&regs[i]))
                        mark_reg_unknown(env, regs, i);
 
-       for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) {
-               if (state->stack[i].slot_type[0] != STACK_SPILL)
+       bpf_for_each_spilled_reg(i, state, reg) {
+               if (!reg)
                        continue;
-               reg = &state->stack[i].spilled_ptr;
                if (reg_is_pkt_pointer_any(reg))
                        __mark_reg_unknown(reg);
        }
@@ -3395,10 +3394,9 @@ static void find_good_pkt_pointers(struct bpf_verifier_state *vstate,
 
        for (j = 0; j <= vstate->curframe; j++) {
                state = vstate->frame[j];
-               for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) {
-                       if (state->stack[i].slot_type[0] != STACK_SPILL)
+               bpf_for_each_spilled_reg(i, state, reg) {
+                       if (!reg)
                                continue;
-                       reg = &state->stack[i].spilled_ptr;
                        if (reg->type == type && reg->id == dst_reg->id)
                                reg->range = max(reg->range, new_range);
                }
@@ -3643,7 +3641,7 @@ static void mark_map_regs(struct bpf_verifier_state *vstate, u32 regno,
                          bool is_null)
 {
        struct bpf_func_state *state = vstate->frame[vstate->curframe];
-       struct bpf_reg_state *regs = state->regs;
+       struct bpf_reg_state *reg, *regs = state->regs;
        u32 id = regs[regno].id;
        int i, j;
 
@@ -3652,8 +3650,8 @@ static void mark_map_regs(struct bpf_verifier_state *vstate, u32 regno,
 
        for (j = 0; j <= vstate->curframe; j++) {
                state = vstate->frame[j];
-               for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) {
-                       if (state->stack[i].slot_type[0] != STACK_SPILL)
+               bpf_for_each_spilled_reg(i, state, reg) {
+                       if (!reg)
                                continue;
                        mark_map_reg(&state->stack[i].spilled_ptr, 0, id, is_null);
                }