The UDP checksum calculation for VXLAN tunnels is currently using the
socket addresses instead of the actual packet source and destination
addresses. As a result the checksum calculated is incorrect in some
cases.
Also uh->check was being set twice, first it was set to 0, and then it is
set again in udp6_set_csum. This change removes the redundant assignment
to 0.
Fixes: acbf74a7 ("vxlan: Refactor vxlan driver to make use of the common UDP tunnel functions.")
Cc: Andy Zhou <azhou@nicira.com>
Signed-off-by: Alexander Duyck <alexander.h.duyck@redhat.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
uh->source = src_port;
uh->len = htons(skb->len);
- uh->check = 0;
memset(&(IPCB(skb)->opt), 0, sizeof(IPCB(skb)->opt));
IPCB(skb)->flags &= ~(IPSKB_XFRM_TUNNEL_SIZE | IPSKB_XFRM_TRANSFORMED
| IPSKB_REROUTED);
skb_dst_set(skb, dst);
- udp6_set_csum(udp_get_no_check6_tx(sk), skb, &inet6_sk(sk)->saddr,
- &sk->sk_v6_daddr, skb->len);
+ udp6_set_csum(udp_get_no_check6_tx(sk), skb, saddr, daddr, skb->len);
__skb_push(skb, sizeof(*ip6h));
skb_reset_network_header(skb);