.emulate_mmio_write = intel_vgpu_emulate_mmio_write,
.vgpu_create = intel_gvt_create_vgpu,
.vgpu_destroy = intel_gvt_destroy_vgpu,
+ .vgpu_release = intel_gvt_release_vgpu,
.vgpu_reset = intel_gvt_reset_vgpu,
.vgpu_activate = intel_gvt_activate_vgpu,
.vgpu_deactivate = intel_gvt_deactivate_vgpu,
struct intel_vgpu *intel_gvt_create_vgpu(struct intel_gvt *gvt,
struct intel_vgpu_type *type);
void intel_gvt_destroy_vgpu(struct intel_vgpu *vgpu);
+void intel_gvt_release_vgpu(struct intel_vgpu *vgpu);
void intel_gvt_reset_vgpu_locked(struct intel_vgpu *vgpu, bool dmlr,
unsigned int engine_mask);
void intel_gvt_reset_vgpu(struct intel_vgpu *vgpu);
unsigned int);
struct intel_vgpu *(*vgpu_create)(struct intel_gvt *,
struct intel_vgpu_type *);
- void (*vgpu_destroy)(struct intel_vgpu *);
+ void (*vgpu_destroy)(struct intel_vgpu *vgpu);
+ void (*vgpu_release)(struct intel_vgpu *vgpu);
void (*vgpu_reset)(struct intel_vgpu *);
void (*vgpu_activate)(struct intel_vgpu *);
void (*vgpu_deactivate)(struct intel_vgpu *);
if (atomic_cmpxchg(&vgpu->vdev.released, 0, 1))
return;
- intel_gvt_ops->vgpu_deactivate(vgpu);
+ intel_gvt_ops->vgpu_release(vgpu);
ret = vfio_unregister_notifier(mdev_dev(vgpu->vdev.mdev), VFIO_IOMMU_NOTIFY,
&vgpu->vdev.iommu_notifier);
kunmap(page);
}
-static void clean_workloads(struct intel_vgpu *vgpu, unsigned long engine_mask)
+void intel_vgpu_clean_workloads(struct intel_vgpu *vgpu,
+ unsigned long engine_mask)
{
struct intel_vgpu_submission *s = &vgpu->submission;
struct drm_i915_private *dev_priv = vgpu->gvt->dev_priv;
* cleaned up during the resetting process later, so doing
* the workload clean up here doesn't have any impact.
**/
- clean_workloads(vgpu, ENGINE_MASK(ring_id));
+ intel_vgpu_clean_workloads(vgpu, ENGINE_MASK(ring_id));
}
workload->complete(workload);
if (!s->active)
return;
- clean_workloads(vgpu, engine_mask);
+ intel_vgpu_clean_workloads(vgpu, engine_mask);
s->ops->reset(vgpu, engine_mask);
}
void intel_vgpu_destroy_workload(struct intel_vgpu_workload *workload);
+void intel_vgpu_clean_workloads(struct intel_vgpu *vgpu,
+ unsigned long engine_mask);
+
#endif
* @vgpu: virtual GPU
*
* This function is called when user wants to deactivate a virtual GPU.
- * All virtual GPU runtime information will be destroyed.
+ * The virtual GPU will be stopped.
*
*/
void intel_gvt_deactivate_vgpu(struct intel_vgpu *vgpu)
}
intel_vgpu_stop_schedule(vgpu);
- intel_vgpu_dmabuf_cleanup(vgpu);
mutex_unlock(&vgpu->vgpu_lock);
}
+/**
+ * intel_gvt_release_vgpu - release a virtual GPU
+ * @vgpu: virtual GPU
+ *
+ * This function is called when user wants to release a virtual GPU.
+ * The virtual GPU will be stopped and all runtime information will be
+ * destroyed.
+ *
+ */
+void intel_gvt_release_vgpu(struct intel_vgpu *vgpu)
+{
+ intel_gvt_deactivate_vgpu(vgpu);
+
+ mutex_lock(&vgpu->vgpu_lock);
+ intel_vgpu_clean_workloads(vgpu, ALL_ENGINES);
+ intel_vgpu_dmabuf_cleanup(vgpu);
+ mutex_unlock(&vgpu->vgpu_lock);
+}
+
/**
* intel_gvt_destroy_vgpu - destroy a virtual GPU
* @vgpu: virtual GPU