From 798750e30d3de7932b0ac420f8fae2a970f2ac34 Mon Sep 17 00:00:00 2001 From: Daniel Vetter Date: Fri, 19 Feb 2010 11:51:56 +0100 Subject: [PATCH] drm/i915: reuse i915_gem_object_put_fence_reg for fence stealing code This has a few functional changes against the old code: * a few more unnecessary loads and stores to the drm_i915_fence_reg objects. Also an unnecessary store to the hw fence register. * zaps any userspace mappings before doing other flushes. Only changes anything when userspace does racy stuff against itself. * also flush GTT domain. This is a noop, but still try to keep the bookkeeping correct. Signed-off-by: Daniel Vetter Signed-off-by: Eric Anholt --- drivers/gpu/drm/i915/i915_gem.c | 29 +++-------------------------- 1 file changed, 3 insertions(+), 26 deletions(-) diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c index c73da4049c81..302e096c3ca0 100644 --- a/drivers/gpu/drm/i915/i915_gem.c +++ b/drivers/gpu/drm/i915/i915_gem.c @@ -2460,39 +2460,16 @@ i915_gem_object_get_fence_reg(struct drm_gem_object *obj) */ drm_gem_object_reference(old_obj); - /* i915 uses fences for GPU access to tiled buffers */ - if (IS_I965G(dev) || !old_obj_priv->active) - break; - - /* This brings the object to the head of the LRU if it - * had been written to. The only way this should - * result in us waiting longer than the expected - * optimal amount of time is if there was a - * fence-using buffer later that was read-only. - */ - i915_gem_object_flush_gpu_write_domain(old_obj); - ret = i915_gem_object_wait_rendering(old_obj); - if (ret != 0) { - drm_gem_object_unreference(old_obj); - return ret; - } - break; } - /* - * Zap this virtual mapping so we can set up a fence again - * for this object next time we need it. - */ - i915_gem_release_mmap(old_obj); - i = old_obj_priv->fence_reg; reg = &dev_priv->fence_regs[i]; - old_obj_priv->fence_reg = I915_FENCE_REG_NONE; - list_del_init(&old_obj_priv->fence_list); - + ret = i915_gem_object_put_fence_reg(old_obj); drm_gem_object_unreference(old_obj); + if (ret != 0) + return ret; } obj_priv->fence_reg = i; -- 2.30.2